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Camera that sits behind player

Hi Everyone, I'm trying to find a way to have a camera follow the player but sit behind them whilst able to rotate with the player. Dragon Age style camera wouldn't be too far from the mark.. So far,...

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Destroy GameObject behind the Main Camera

Hi guys, I made 1 straight road where the character with Main Camera moves only forward. What I'm trying to do is to destroy all the objects behind the Main Camera without using Occlusion Culling....

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Hide GUIText when GameObject is behind Camera

How would you go about hiding the GUI text when the GameObject is behind the main Camera? Here's an example. ![alt text][1] The temp S button on the bottom right enables and disables the object names,...

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Disable behind button zone

I'm doing RTS game type , I have buttons to select what kind of soldier you want, then you must click in the terrain to spawn. My problem is when I click in the button, it spawns behind the button like...

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How to make additive-shaded particles appear behind sprites?

I have particles emitter located behind some sprites and with a layer set also to be behind of sprites. If i choice diffuse shader for particles everything goes right but whenever I set any shader with...

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3D Text Component hide from behind

Hi, Is there a way to hide a 3D Text Component that is in "air" when the user look from behind? I'm not talking to hide when is behind an element like here:...

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Disable GUI Buttons behind other GUI

I have a menu with different GUI Buttons, but when the menu scene is loaded, there will be show up a window in the centre of the screen. With a button to close the window. No my problem is, if the...

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Unity 5.0.1, GUI text always displays behind game objects

Just updated to the newest version on Unity. I've just started working on a 2D project. I've been trying to add some GUI text but it always displays behind the game objects. After adding the new GUI...

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Certain Materials visible behind objects

Hello, I want my character visible (with some kind of color modification) behind objects so I wrote a shader with ZTest Greater and ZTest LEqual. It works but the problem is that my character is made...

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My clone objects behind background

Okay basically I have two canvas's one which is my menu canvas (which is not the problem ) the other is my background canvas (which is ) I have clone objects that moves in and out of my 2d game but...

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Text component behind sprite

Hello! I am having problems with the Text component. ![alt text][1] [1]: /storage/temp/57937-unityanswers.jpg I'm not sure why, but the text seems to be below the sprite. Any help would be appreciated!...

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Rotate around an object to its direction of velocity (C#)

Right now I am working on a 3D camera that is orbiting horizontally around the player. The player is a RigidBody rolling sphere. The player can freely rotate the axis horizontally but when there is no...

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Camera Follow Behind A Rolling Ball

I have a player that consists of a standard Unity 3D sphere, with a rigidbody, and a robot/player that sits on top of that ball. The ball rolls and the player follows. The player on top rotates left or...

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How to make ui on top of other ui

Hello! I am having a problem with the position of UI. I have an inventory system. And i am using a grid layout to organize slots. And i am parenting "Item" game objects to the slots. And. When i drag...

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How to make sprite move behind part of tile

I'm trying to recreate Petalburg city from Pokemon Emerald as practice for working with Unity2d. I got most of the collision set up but I can't seem to get below to work. https://imgur.com/a/9zOUP5g...

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GameObject behind the background

I'm making a 2D game and I've never used Unity before. So I created a grid from a script and it was showing prefectly. Then, I decided to add a background and now the grid is not showing up(I think...

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Text Mesh Pro UI element goes behind a gameobject?

I don't know why, and how, but it just happens. "HowItShouldBe.png" shows you what I want to do. "HowItIs.png" is how it behaves now. So the text, that is going under everything (in "HowItIs.png") is a...

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