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Issue with Enemy reticles

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Okay this is a bit difficult to explain, But I've got two issues happening in this scene. I have two viewports, one for player 1 and one for player 2. Within each player, I have a reticle that follows player 1 and only shows in player 2's viewport. And a reticle that follows player 2, but only shows in Player 1's viewport. My first issue is: Player 1's reticle follows player 2, but player 2's reticle does not follow player one. However player 2's reticle follows itself, I have made sure that Player 2's reticle is in fact linked to Player 1's ship. ![Issue1][1] My second issue is, when Player 1 fly's by Player 2, the reticle dissappears off the side of the screen, which is what I would like. However, if you fly a large distance between and still facing away from player 2, the reticle appears back on screen again, even though the enemy is behind the player. ![Issue2][2] The reticle follow script is pretty simple, public var Target:Transform; function Update () { transform.position = Camera.main.WorldToViewportPoint(Target.position); } The script is applied to two reticles one for player 1, and one for player 2. - Sythen. [1]: http://scottbaker.eu/Issue1.jpg [2]: http://scottbaker.eu/Issue2.jpg

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